you can find this script inside sgneepBox Editor, in "DEMO_icegraph_button" script file..
Make Loader:
# Set Loader and background:
ds_backround loading.jpg
ds_loader 500 280 200 31
menù layer 0:
menù layer 1:
Example :
# set cursor type ( hide , unhide )
cursor_type unhide
#
# set all layer
layer_clear
layer_resolution 800 480
#
# FIRST MENU' (0)
new_layer
#
# set menu' background
background dimension 0 800 480
background path 0 /DS/PNG/SGN_BG1.png
make_background 0
#
# make text label:
label xy 0 380 200
label dimension 0 150 20
label color 0 lightblue white
label text 0 your layer 0
make_label 0
#
# make button in layer 0
button xy 0 50 50
button dimension 0 160 150
button_imgalpha 0 /DS/PNG/SGN_CONFIG.png /DS/PNG/SGN_CONFIG.png
button call 0 call_win call_win
button call_win 0 1
make_button 0
#
#
# SECOND MENU' (1)
new_layer
#
background dimension 1 800 480
background path 1 /DS/PNG/SGN_BG1.png
make_background 1
#
# make text label:
label xy 0 380 200
label dimension 0 150 20
label color 0 lightblue red
label text 0 your layer 0
make_label 0
#
# make button in layer 1
button xy 1 50 50
button dimension 1 160 150
button_imgalpha 1 /DS/PNG/SGN_CONFIG.png /DS/PNG/SGN_CONFIG.png
button call 1 call_win call_win
button call_win 1 0
make_button 1
#
# Strart Graphics Engine
graphics_engine maxlayer 2
#
# close previous Loader
sleep 10
ds_loader end
ds_background net1.jpg
#
#Finish
run Script...