GUI

GUI Engine version 2 is writed in python and use alpha channel,canvas layer,button, slider, image, sound and IRCam.


Compatible with all functions of the SgneepBox-script.


sgneepBox GUI

hide layer pointer (pointer arrow) :

cursor_type *hide | *unhide


clear old layer settings

layer_clean


layer resolution:

layer_resolution *width *height


declare new layer:

new_layer


layer background commands:

background dimension *id *width *height

background path *id *DSpath [ *DSpath=/home/pi/Desktop/CBOT/DS/filename.png ]

make_background *id


input label ( support on-screen keyboard ):

label_input xy *id *x *y

label_input dimension *id *width *height

label_input store *id */Lpath [ *Lpath=/home/pi/Desktop/CBOT/RAM ]

make_label_input *id


double state button commands:

button xy *id *x *y

button dimension *id *width *height

button imgalpha *id *DSpath *DSpath

button call *id *call [ call_win, subscript, noircam, __BG__, __UPDATELOGO__, __UPDATEVIEW__]

button call_win 0 1

button change_bg 0 /PNG/SGN_BG_BLUE

make_button *id


text label commands:

label xy *id *x *y

label dimension *id *width *height

label color *id *fg *bg

label text *id *text[...]

make_label *id


show meteo :

meteo_xy *id *x *y

meteo dimension *id *width *height

meteo color *id *fg *bg

make_meteo *id


showądate :

date_xy *id *x *y

date dimension *id *width *height

date color *id *fg *bg

make_date *id


show time :

tme_xy *id *x *y

time dimension *id *width *height

time color *id *fg *bg

make_time *id


button level slider:

slider_lelel *id *x *y

slider_level dimension *id *widthBtn *heightBtn *widthBG *heightBG

slider_level *mode (ratio | bright) *id *minRatio *maxRatio

slider_level savedata *id *fileRAM

slider_level image_bg *id *DSpath [/DS/]

slider_level image_btn *id *DSpath [/DS]

make_slider_level *id


shown infrared camera :

camera mode NOIR

camera xy *id *x *y

camera dimension *id *width *height

camera image_path *id *path

camera video_path *id *path

make:

make_camera *id


photocamera option:

camera set *id shot

camera set *id record

camera set *id stop


start Graphics Engine:

graphics_engine maxlayer *maxLayer


Simple Example:

# ==================================
# in this example: make single layer
# and add image in layer "0"
# ==================================
cursor_type hide
layer_clear
new_layer
image_xy 0 400 150
image_dimension 0 200 50
image_path 0 /DS/PNG/SGN_TEXT_CONTAINER.png
make_image 0
#
graphics_engine maxlayer 1

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